Website powered by

Rock

The Rock
Here I start to sculpt my rock in ZBrush and then I decimated it into 300k mesh. I remesh the main rock into 35k tris rock and in Maya I use reduce polygons option and reduce it to 11k tris.
I use the 300k rock as high poly rock to be baked on other 2 versions of my rock and textured them using Substance Painter in 2048*2048 texture size.
I Render these using ACES in Substance painter and some tweaking some effects.

35k Tris mesh with ACES render in substance painter

35k Tris mesh with ACES render in substance painter

11k Tris mesh with ACES render in substance painter

11k Tris mesh with ACES render in substance painter

Maya all 3 version rocks
(300k, 35k and 15k)

Maya all 3 version rocks
(300k, 35k and 15k)

Maya all 3 version rocks
(300k, 35k and 15k)

Maya all 3 version rocks
(300k, 35k and 15k)

300k Rock I remeshed from ZBrush main rock sculpt and bake it on 35k and 11k tris rock

300k Rock I remeshed from ZBrush main rock sculpt and bake it on 35k and 11k tris rock

Rock sculpt in ZBrush with more details

Rock sculpt in ZBrush with more details